Tuesday, October 23, 2012

skinny

SkinnyWhen i first saw a screen of the game, I was like, should I play this one, would Skinny be good enough for the site, but soon I was hooked onto Skinny’s adventure with the story line intertwined with the game.
I had not played Coma so I wasn’t familiar with Thomas Brush’s style of games, but after playing skinny I ended up trying Coma as well and will give it a complete go prior to putting it up here. Ok now lets take a look into what skinny has to offer.
You start off with a basic mission where your son looses his marbles, the son looks like the end character as well which perhaps was not intended to be noticed, as it has nothing to do with how the story line proceeds. You are a robot taking orders from a character called mama, who has people connected to the system, a touch of matrix here.
There is a lil girl that helps piece together the story and a anti climax end, but along the way while your playing you are definitely wondering wtf is going on at points of time. The game play is equally immersive with some nice elements of puzzle and skill wrapped up in the adventure.
You mostly have to gather stuff and drop them off, but thats a crude way of putting it, cause the story and gameplay make it a lot more interesting that what it could have been…
As you proceed through the game you feel like your being used to help an evil person/robot continue his domination over the world and help him/her keep the surviving humans as good as vegetables.
Interesting story line, now do what Mama asks you to, the game sometimes feels like a pun to our current existence as well, awesome sauce!

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